Tag Archives: C++03

(Not) detecting bugs

The following code contains a bug. A developer has spent quite some time looking for the source. The intent of this code is to iterate over two vectors simultaneously, from the first up to the one-before-last element. Thus the most … Continue reading

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The One-Definition Rule

We have been hit by the same bug twice already this year. It ends in a crash, and it took developers days to find it (in each case), even though it is reproducible on each run of unit tests. The … Continue reading

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A customizable framework

In this post I want to describe a problem my colleagues have faced a couple of times recently, and show how it can be solved with C++. Here is the goal. We want to provide a function (or a set … Continue reading

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Overload resolution

This post is an introduction to another one that I intend to write in the future. The goal of this one is to go over the concepts of function template specialization, function (template) overloading, argument dependent lookup (ADL) and overload … Continue reading

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More than you need

The classes you design can do more (in terms of allowed operations) than what you could figure out from just looking at their member function declarations. The C++ Standard defines a number of cases where certain expressions involving your type … Continue reading

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Set-up and tear-down

Recently as part of program run-time performance optimization effort, I was scanning through the code for occurrences of keyword new. The goal was to find unnecessary memory allocations. I was surprised to find most of news in the unit test … Continue reading

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Handling short codes — part II

Today, we will continue with the implementation of a type capable of storing short codes. For the previous post on the subject see here. This time, we will focus on type safety.

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