Short-circuiting in meta-functions

Short-circuiting in logical operations is a very useful and an often used feature:

if (cond_a() && cond_b())

Should cond_a() evaluate to false, cond_b() is guaranteed not to be evaluated. This is useful for two reasons. One is performance: if cond_b() is an expensive operation we do not want to evaluate it if we can determine the final result from only evaluating cond_a(). The other reason is program correctness:

if (ptr && ptr->is_ready())

Here the first operand is a precondition for the second operand, and we do not want the latter to be evaluated if the former isn’t true. Short-circuiting makes this work as desired.

For similar reasons, we might want to use short-circuiting of logical operations in meta-functions. However, in meta-functions this looks and works differently. This is what this post is about. Continue reading

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String literals make bad ranges

C++20 will come with what we call “Ranges” library. Meanwhile, range interface has been supported ever since C++11 in one context: range-based for loop. A range-based for loop can detect anything that is a range and work with it. In particular, it can work with string literals:

int main()
  for (char ch : "ABC")
    std::cout << ch << "\n";

If you test this program, it looks like it displays what you think: A, B, and C in a column; but in fact, what it does is slightly different than what one would intuitively assume. Continue reading

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Operation cancelling and std::fstream

In the previous post we have sketched out the view that error handling is about expressing the success dependency between operations. I have also indicated the guideline “destructors only for releasing resources”. In this post we are going to see what it means in practice. We will try to save some data to a file using std::ofstream. Continue reading

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Handling errors is canceling operations

I actually covered this topic before, in this post, but given my recent experience I feel it needs reiterating and a bit of restructuring. It boils down to the observation that any error handling I have encountered — be it error codes, errno, exceptions, error monad — is about canceling operations that depend, directly or indirectly, on the function that reported failure. This has some consequences on how we look at our program flow and what principles we should follow when responding to failures in our programs. Continue reading

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(Not) using namespace std;

using namespace std;

This is called a using directive. Using it in code that is supposed to work for years is not a good idea.

Sometimes programmers are given advice to just type using namespace std; and all things from the Standard Library can be used easily, without bothering with namespaces. This is a good advice when you are learning C++ and when you are doing toy examples, or write small private programs. Because for these programs it is not a big deal if they cease to compile once you change the compiler or language version. Continue reading

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Deducing your intentions

The language feature in C++17 known as class template argument deduction was intended to supersede factory functions like make_pair, make_tuple, make_optional, as described in p0091r2. This goal has not been fully achieved and we may still need to stick to make_ functions. In this post we will briefly describe what class template argument deduction is, and why it works differently than what people often expect. Continue reading

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Treating symptoms instead of the cause

Compiler warnings can sometimes help us find bugs before we even build our program, but it only works provided that we can make use of the warnings. Especially, when we are aware that warnings detect only symptoms of the bugs rather than bugs themselves. Continue reading

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Faces of undefined behavior

I have been busy recently (doing C++-related stuff) and cannot find a spare time for preparing a decent blog post. I expect that to change in November. For the interim I am posting here my last year’s talk at code::dive: Faces of undefined behavior. It is relevant in the context of recent discussions about contracts in C++ and go-back-in-time optimizations.

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Functions in std

Names of functions from the Standard Library used as pointers/references to functions can cause breakage in your code if you are upgrading to the newer version of C++ or compiling using a different implementation of the Standard Library, or even when just adding headers. In this post we will see why this is so, and what we can do about it.
Continue reading

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