Overloading — Tag dispatch
// Copyright 2014 Andrzej Krzemienski.
//
// This shows how to use tag dispatching for controlling
// which function overload to pick based on the compile-time
// properties of the argument type.
#include <cassert>
#include <type_traits>
template <typename T>
struct optional
{
// optional always uninitialized
explicit operator bool() const { return false; }
T value() const { throw int(); }
template <typename U>
T value_or(U const& v) const
{
return value_or_(v, std::is_convertible<U, T>{});
}
private:
template <typename U>
T value_or_(U const& v, std::true_type) const
{
if (*this)
return this->value();
else
return v;
}
template <typename F>
T value_or_(F const& f, std::false_type) const
{
if (*this)
return this->value();
else
return f();
}
};
int def()
{
return -1;
}
int main()
{
optional<int> oi;
assert (oi.value_or(1) == 1);
assert (oi.value_or(&def) == -1);
}
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