Category Archives: programming

as the name implies…

Rvalues redefined

In this post we will explore what I consider the most significant language change in C++17. I call it the most significant because it changes the way you design your resource-managing types and how you think about initialization. It is … Continue reading

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Testing C++ online

In this short post I wanted to share links to three online services that I use for testing different aspects of C++ and C++ compilers. — this allows you to compile and observe the output of programs compiled in … Continue reading

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String’s competing constructors

Let’s start with the problem. I want to check whether a program received a text message that consists of four consecutive zeroes. Not ‘0’, but the numeric zero. I will create a constant std::string representing the special sequence and compare … Continue reading

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Help the compiler warn you

Compiler warnings are a very useful tool for detecting bugs in your program. Because you can enable them selectively, and because you can choose to turn them into hard errors on your compiler, you can in fact build a dialect, … Continue reading

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A friendly type predicate

This is a sequel to the previous post on writing a custom type predicate. One of the readers on Reddit made a very insightful observation. The user has implemented a type that she intends to use with our library, call … Continue reading

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Your own type predicate

In this post we will see how to define a type trait or a type predicate or a meta-function that would allow us to check at compile time whether a type exposes an interface that we need. That is, we … Continue reading

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error codes — some clarifications

In this post I would like to discuss two issues brought up by the readers regarding previous posts on using <system_error>: Storing 0 in error codes, and using non-0 success values. Concerns about using globals.

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